While today it might not hold a candle to modern rhythm games in terms of unicity, at the time Vib Ribbon was a genuine game-changer. If you get hit too many times in worm form, it is back to the start for you! Intriguing score-based gameplay ahead of its time If you keep getting hit as you play, you devolve from a rabbit to a frog, and from a frog to a worm. You need to try and work through the obstacles to the beat of the music, managing things like blocks, waves, loops, and pits, which require you to press the right button at the correct time to avoid losing your rhythm. The whole purpose of the game is for you to move along a line that is filled with obstacles, like loop-the-loop systems. You play as Vibri, a wireframe rabbit-like creature that basically has to make its way through the games various levels engaging in a rhythm game. this is a game that caught a lot of attention at the time. Noted for being more of an experience as opposed to a typical game with a plotline etc. The game, released in 1999 in Japan and 2000 in Europe, was a pretty big success at the time. While some might find modern rhythm games like Crypt of the Necrodancer a touch more engaging, Vib Ribbon offered a game-changing opportunity for its release. With an intriguing wireframe style and a very interesting vector style of art, this is a game that really showed what can be done with minimalistic art paired up with unique gameplay.
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